... the disconnect between me and the rest of my group .... As GM I keep wanting them to have goals -- they keep wanting me to give them assignments. As a player, I keep wanting to follow my goals -- they keep wanting me to go on their assignments. It can be extremely frustrating.I'm probably similar to the poster in that I'd like to have a storytelling role of some sort, even as a player. Often that isn't possible. Our current Age of Worms game, for example, is linear. To a certain degree it's a puzzle game, where you're really only trying to select between various outcomes.
DnD being DnD some of the outcomes are just better than others (read: the ones that give you more magic items and xp).
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